Horse Statistics & Training
Our custom Stats introduces a completely new way for horses to be bred, trained, and ridden in game. Unlike the original SWEM system, horses now have individual statistics and personalities that influence their performance and overall riding experience.
Each horse has a set of base statistics that determine its natural abilities. These statistics can vary between horses, meaning two horses of the same breed may perform differently depending on their genetics and training.
The new system also introduces additional riding mechanics, more interactive training, and new opportunities for selective breeding.
Horse Statistics
In our statistics system, horses have several different attributes that influence how they perform while being ridden.
- Speed - Determines the horse's overall speed and how fast it can travel.
- Jump - Determines the maximum height a horse is capable of jumping.
- Agility - Influences how quickly and effectively a horse can turn while being ridden.
- Endurance - Determines how long a horse can maintain gallop before becoming tired.
- Trainability - Determines how long it takes to train a horse.
Each statistic serves a different purpose, meaning a horse with higher Speed may not necessarily have better Agility or Endurance.
Genetic Statistics & Inheritance
In our genetics system, horses have individual base statistics that can be passed down to their offspring.
When breeding two horses together, the resulting foal's statistics are influenced by the genetics of both parents, with the possibility of increases or decreases in certain attributes.
This means that breeding two horses with desirable statistics can improve the chances of producing offspring with similar or better abilities, though the results are not guaranteed - two horses may produce a foal that has a stat that is worse than both parents.
Selective breeding over multiple generations allows players to work towards producing horses suited for specific disciplines, whether that be racing, show jumping, dressage, or general riding.
Horse Personalities
Alongside their statistics, every horse also has an individual personality that can influence how it behaves while being ridden.
Personalities are separate from a horse's base statistics, meaning two horses with identical statistics may still behave differently depending on their personality.
Certain personalities may influence aspects of a horse's riding experience.
| Personality | Effect |
|---|---|
| Willing | Less likely to refuse gait increases or jumps. |
| Stubborn | More likely to refuse gait increases or jumps. |
| Energetic | Less likely to refuse commands. Doesn’t directly increase speed. |
| Lazy | More likely to refuse commands. Doesn’t directly reduce speed. |
| Calm | Can gallop longer before tiring, but slightly more likely to refuse commands. |
| Hot | Slightly less likely to refuse commands, but tires faster at gallop. |
| Steady | Slightly less likely to refuse gait increases or jumps. |
| Sensitive | Slightly more likely to refuse gait increases or jumps. |
| Balanced | All four personality traits are near neutral. |
This allows horses to have more individuality beyond their coat colour, breed, and statistics.
Training
Training has been completely reworked to be more interactive and rewarding compared to the original SWEM system.
Rather than quickly increasing a horse's levels, training now requires more time and interaction from the player.
The new system also introduces additional training for Dressage, giving players more opportunities to work with their horses.
Training and natural statistics are separate aspects of a horse's overall performance. A horse's natural abilities determine its starting potential, while training allows players to develop their horse's skills.
Riding Mechanics
Alongside the new statistics, horse riding mechanics have been reworked to provide a more interactive riding experience.
Galloping also uses a duration and cooldown system, rather than allowing horses to maintain their fastest gait indefinitely.
These changes are intended to make riding more interactive while giving individual statistics a greater purpose.
Jumping
Jumping has also been adjusted to work alongside the new statistics system.
All existing horses will have a base maximum jump height of 1.5 blocks when the system is introduced. This does not mean that existing horses are bad or have been made unusable, but rather that the entire jumping system has been rebalanced.
Competitions will also be adjusted to accommodate the new jumping heights, with lower obstacles and the same prize pools.
The goal is to make jumping more closely tied to a horse's individual abilities rather than having every horse perform identically.
Existing Horses & Statistics
All existing horses will receive base statistics and a personality when the new system is introduced.
Existing SWEM statistics will also be transferred into the new system, meaning a horse that previously had Speed Level 1 will receive an equivalent under the updated system.
However, the original SWEM potions will no longer improve a horse's statistics or training once the update has been introduced.
Horses bred after the update will have the opportunity to inherit different statistics from their parents, allowing players to selectively breed for specific abilities over time.
Breeding For Different Disciplines
The new statistics system allows players to focus on breeding horses for the activities they enjoy.
A horse bred for racing may benefit from different statistics compared to one intended for dressage or show jumping.
However, no horse is completely restricted from participating in a particular discipline because of its statistics or breed.
Players are encouraged to breed and train horses based on their own preferences, whether their goal is to improve certain statistics over multiple generations or simply enjoy riding their horses. There will always be competitions for everyone to enter.